Desert Discs VR (GGJ)

Gameplay preview

Gameplay preview

Gameplay preview

Gameplay preview

Transmission sending!

Transmission sending!

Assets that I worked on.

Assets that I worked on.

Created a blueprint for Russell to create wires that could be easily manipulated.

Created a blueprint for Russell to create wires that could be easily manipulated.

Terrain creation from World Machine, to Houdini optimization to UE4

Terrain creation from World Machine, to Houdini optimization to UE4

Desert Discs VR (GGJ)

2 Day game created for the 2018 Global Game Jam theme "Transmission"
https://globalgamejam.org/2018/games/vr-desert-discs

Gameplay - Throw objects around you into the fusion generator to power the the tower to send out the transmission. Objects are also different values for scoring.

Contributors
Neil Griffiths - Gameplay Blueprint Programmer
Lee Amarakoon - Art, Level design, gameplay balancing, optimizing
Russell Chamier - Radio tower model

Developed using Unreal Engine 4.18.3