Shadows of the Colossus

sword light when in the sun pointing the direction.

sword light when in the sun pointing the direction.

sword light opens when its pointing the wrong direction

sword light opens when its pointing the wrong direction

dust food steps, sword light

dust food steps, sword light

dust food steps, sword light

dust food steps, sword light

sand & dust footsteps, ambient environment fx

sand & dust footsteps, ambient environment fx

falling rocks, dust footsteps

falling rocks, dust footsteps

rain, wind, clouds, water impacts.

rain, wind, clouds, water impacts.

Dust, smoke, dust motes, etc.

Dust, smoke, dust motes, etc.

light rays, fireflies

light rays, fireflies

Horse impacts with various ground surfaces.

Horse impacts with various ground surfaces.

Shadows of the Colossus

I worked on the project from pre-production to Alpha. Also during that time i also helped the software engineer develop the Bluepoint particle editor. Which I was responsible for its documentation and tutorials for future VFX Artist.

The images shown here are from the shipped version of the game. Credit goes to VFX Artists listed below who took my work and added the final polish.

Sr. Software Engineer - Bruce Woodard
Sr. VFX Artist - Jamie DeRuyer
Sr. VFX Artist - Jamie Clark
Sr. VFX Artist - James Mestemaker
https://www.artstation.com/m357y